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Displaying Available Technologies results for Creative Works
Teachers face increasing demand to incorporate applied learning in lesson plans, but lack resources to provide these experiences. Research Quest is an instructional tool created by the Natural History Museum of Utah that offers inquiry-based science modules using interactive digital models. It leverages the museum’s research and collections to support development of critical thinking, collaboration, and communication skills throughout K-12 education. These investigations support both learning and assessment.
Students work in groups to analyze evidence and answer questions. Videos from scientists, reference photos, and other instructional material help guide students through the modules. Research Quest provides teacher support materials, such as instructional strategies and lesson objectives, to assist with successful facilitation of the tool. Current modules target 6th, 7th, and 8th grade science teachers, with tools in development for other grades.
LINGUISTIC SYMPTOM TRAINING APP
Speech pathology training includes classroom and clinical experience, but students receive little real world experience prior to graduation, which is problematic because most patients do not speak like textbook examples.
The Linguistic Symptom Training App serves as a study tool for undergraduate and graduate speech language pathology students. The app uses self-paced training modules to help students identify and categorize linguistic symptoms from a variety of pediatric language disorders. Users access a series of sentences that mirror real speech patterns and sentence structures, then are asked to make quick judgements about whether or not each sentence contains symptoms for a specific disorder. The app could also be used to meet continuing education requirements for certified speech language pathology (SLP) clinicians.
Faculty, students, and performers at concert halls and music schools desire high-quality recordings to review rehearsals, document concerts, and prepare audition materials. Time and expense restraints, however, force most venues to limit recordings. Audio Minion facilitates professional quality recordings without the active participation of a sound engineer. In spaces where microphones are routed to a control room, the system automatically initiates recordings after detecting sound levels above predetermined thresholds. Recordings conclude after sound levels fall below the threshold for a set period of time. The program stores completed files by date and time in an easy to retrieve manner. The system allows on demand access to files for review and editing. Audio Minion can track multiple spaces independently and differentiate between recordings created in each room for retrieval.
Regular, structured practice is essential to learning an instrument, yet children and youth often fail to practice consistently.
UPlay utilizes game- like lesson plans with stories that teach concepts and encourage practice to help motivate children to practice regularly. UPlay contains over fifty online lessons geared toward children ages 6 to 10. Each lesson includes five segments: a short story, a demonstration, an interactive game, piano pieces, and a quiz. The program uses music instrument digital interface (MIDI), which allows students to link their keyboard with the website and receive immediate feedback. UPlay also tracks progress and practice patterns to help instructors personalize lesson plans.